![]() ![]() Never mind any of the exact mechanical differences, if AoW4 doesn't address this basic problem I don't see it as worth playing at all for someone who doesn't suck at strategy games. ![]() So what game mode is this game supposed to be good at? Is there some mod that would if not make the AI if not smarter, at least make it cheat better? The AI is so braindead and doesn't even understand the game mode properly - even when I pit myself against highest level AIs teamed together, when I got 2 good victories against one of them, that AI surrenders and gives me their capital (plus their leader as a hero and an accompanying army - way easier and faster than me having to capture it), basically doubling my eco in an instant and screwing the rest of the team.Īnd it's a poor fit for MP, since either you have the simultaneous turn clusterfuck for movement and no tactical combat vs independents, or consequent turns and no tactical combat between players. ![]() While a lot of the mechanics are interesting, it's just too hard to get an interesting game. Independent stacks will react differently to you according to your alignment, and independent cities will like you more if you have an alignment close to theirs, which in turn will make it cheaper to turn them to your side.Īlso, Units that are Dedicated to either Good or Evil will suffer a Morale penalty if the owner has the wrong alignment.Īt the Alignment scale, positive values represent Good Alignment negative values represent Evil Alignment.Fired up AoW3. In the game, your Alignment represents what the people at large think of you a Good alignment means you've done things most people consider good, and and Evil alignment represents having done acts of Evil. Forged an Alliance with a Former Enemy: +100īroke a Peace Treaty with Independents: -25ĭeclared War on Independents of your own Race: -50Īttacked Hero that offered to join you: -50 ![]()
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